Fall of the Gods

Chapter 15
Where we develop a hatred for trees and nature, and Eric finds a long lost friend

Dyshyr walks out of the forest. We immediately check him for Far Realm influence and are very happy to find none. We introduce him to Daktar.

He proclaims that he is drunk and has no idea how he got there or where he is.

Irik sneaks out ahead to search and ends up in the feywild. Irik lets his group know this and they attempt to locate where he went through. Searching, Eric finds a planar chicken, perhaps the same planar chicken owned by Daniver centuries ago, and heads in that direction. Once they enter what they think is the feywild, Eric has the chicken confirm it. They find Irik and everyone comes back to the material plane.

Irik, despite being a bird himself, finds he is unable to communicate with the chicken.

Without a good way to figure out how to avoid falling into the feywild, Irik just heads off into the woods in a new direction. After a short walk he ends up behind the party.

Searching for a new way, Daktar pulls out a sprite from his bag. After failing every attempt to circumnavigate the forest. Eric leads us North, West, South, West and then we find we are not finding portals to the feywild, but we are still lost.

1 Day has officially passed since Eric was challenged.

The group consults an oracle and learns that Segnus is on his own plane.

Eric asks where Queen Estella is and learns she is in Rodania.

1864 of the 3rd age, January 18th. 0100

To rest for the night, Erik teleports the group to a private domain. It sits on a earth mote in the elemental chaos.

7 statues in a garden lead towards the central citadel.

As we walk in, Eric thinks of resting with food and ale. The room we enter contains all of those things: a bed, a keg of ale, and buffalo wings.

There is another room off to the side that contains 3 bunk beds.

Dyshyr demands that Eric create a lavish room, that would seem accommodating for a harem, if there were one.

Erik reads the user manual for the citadel. Dyshyr drinks in the brewery. Irik and Daktar discuss why Irik chooses to always remain hidden.

Irik and Daktar sleep in the bunk room because Irik thinks that the room full of darkness is stupid.

Eric summons a giant glowing eye in the shadow room to spy on Irik. He sees nothing.

He summons a mouth and ear in the bunk room to notify Daktar that he is about to go to sleep so that Daktar can enter his dreams.

As we sleep, Eric turns the surface of everything into yarn. Except for the floors.

In Eric’s dream, he enters a ballroom with a table full of masquerade masks. He puts on a fox mask and enters the room. A woman wearing a cat mask seems to be eyeing him. Eric approaches her and offers her his hand to dance. She joins him and they the ball and begin dancing to gangam style ball. She identifies herself as “The Masquerade” and the Queen of Masks. She is a local idol, praised by rogues and lovers looking to remain hidden. Although not a goddess per say, she is worshiped on a smaller scale. The act of having a masquerade ball is often a form of appreciation for her and by custom, the first drink of the dance is offered to her.

She informs Eric that she brought him there to make sure she does not earn his ire. She offers him the gift of a masque, in order to disguise himself should the time come when he does not wish to be identified.

Flirtingly, she hints that she as a woman is of course hiding something, winking at him. He flirts back that maybe the can find a way later to uncover what is hidden and blinks at her. Then they have sex.

Daktar appears in the masquerade ball and takes a mask with his own face. He notices a woman looking at him, and approaches. Angered at having his dream invaded he heads straight for her. While Daktar has not hidden his identity, he has denied his identity.

Daktar refuses to acknowledge that this identity is his destiny, that destiny does not control him and his fate is up to him and him alone.

Daktar admits that he does wish to be like this identity, but fears that it would be too prideful to become this identity. She offers him a warning that “She” is looking for this identity and that she can offer him safety from that. She can give him that masque that might be needed to hide his identity, whichever that may be.

Daktar leaves that dream and enters the realm of Kas. He asks Kas is there is another group that has been set upon the same mission our group was originally set upon. He is told that there is and that they are in the feywild looking for probably the same thing that his group is.

1864 of the 3rd age, January 18th. 1000

Erik, determined as always, tells Daktar that he may know of an army to defend his citadel, in the blood line of an old ally.

Daktar informs Erik that there is another group that Vecna has sent out and that also they could approach Daktar’s people to keep the citadel safe. They would be happy for a secure place to congregate and would happily defend it.

As the party rises for breakfast, Eric throws breadcrumbs on the ground in front of Irik. The group then heads to the dining room and kitchen and eat.

Eric consults the oracle to find the bloodline of Ilrich. A descendant of his is located on the material plane, in Cordanov. Dyshyr says that place is cold and miserable and a horrible place to go.

The group sits down in the meeting room to identify their threats and plan what they should do.
-Segmus is obviously stronger than we thought since he has his own plane.
-There is another group in the feywild looking for the light there
-There is a threat growing in the astral sea.

Daktar wishes to join us, but is afraid he must take on this astral threat on his own. Eric offers the groups help, but Daktar reveals that he has been “fated” to become the great hero of his race, and that Gith is searching out this great hero for a final conflict. Daktar seems more broody than usual. He fears that involving us would end in our deaths.

Irik reaches into a pocket and pulls out a pocket watch that he did not have in there before. It is ornately decorated and contains the initials TL. There is a long chain that goes into Irik’s pocket. Eric identifies it as a fey creation. Eric asks if he stole it from a gnome, and Irik admits that he has stolen so much that he can’t remember every individual item. Irik pulls on the chain and 50 ft seem to come out and seems to be attached to the pocket. He hands it to Eric and time starts to run backwards. It stops when he hands it back to Irik.

Dyshyr drinks. and drinks. and drinks. Suddenly he is no longer in the citadel. He is back in his time, back on the road, about to deliver to Aliza to the temple. Relieved to be back in his own time, Dyshyr asks her if she can stop the destruction of the lattice of heaven. She seems confused by this. Dyshyr begins rambling about the future and destruction and death and being drunk.

As they approach the temple, he inquires about his payment and what they have to drink. They arrive and he goes off to drink. The drow once again attack killing Aliza once again. He finds himself again back in the citadel drinking. He tells the group of his experience and the ridicule him for failing once again.

“This is now, then is the past”

Eric suggests that they talk to Daktar because he might have some information on a crazy ass bitch to fight.

Chapter 14
Where we get our asses handed to us by a bunch of little feys.

We decide to eliminate the threat of Segnus. Daktar is continually opposed to using lethal force without pursuing alternate methods.

While we are on our way, the party stops in the town of Rodania in order for Irik to collect from the thieves guild. Seeing the devastation that rampant thieving has caused the city, Irik assigns the 200K that the thieves gold stole to be funneled back into the city. Irik uses the money to buy up the property in town, with the intention of building up the city and attracting a larger wealthy class of citizen. Together with his thieves guild they basically form a shadow government.

Irik sneaks into the forest. Eventually he starts to see a large amount of gnomes with war machines working with the elves. Irik decides that the initial plan of using a corpse gate to sneak in may not be the best idea and heads back to explain the new development to the group. Daktar asks how the machines are working and Irik has no idea.

It seems that Segnus has brought the forest more into the feywild to tap into those energies.

Daktar suggests that instead of sneaking in and challenging Segnus, we walk through and make a show of force by eliminating the troops along the way causing doubt in his troops. Irik will go first to investigate and sabotage the war machines.

As we move through the forest, we come upon a group of gnomes in war machines and elven troopers. Irik sneaks behind the war machines as the party approaches. As Irik tries to reach into the machine to pull some wires, he gets shocked and sets off an alarm. Luckily he is still able to hide. Eric on the other hand, is not able to remain hidden and immediately shot by a blaster shot.

Sadly the combat does not go any better from this point. As each member of the party moves out from the shadows, they are systematically assaulted.

As we manage to take out one of them, it explodes, causing a chain reaction that while nearly decimating our team, also does a significant amount of damage to themselves. One of these also sucks Eric and Blackfire into the feywild. In the feywild, Eric and Blackfire are surrounded by wolverines. The group manages to defeat the small force of enemies, but are severely devastated, physically and mentally by the event.

The group gathered themselves together and pressed on.

“It was certainly a game we played”

Chapter 13
Where we meet a god and DON’T kill it

The party heads to Forgehome. As we approach the guards welcome Eric and report that Moradin is waiting for him. As we head inside it is apparent that it is constantly under construction. It seems that Forgehome is large enough to, and at this point probably does contain almost every dwarf on the planet.

We enter the Hall of the Allfather. There are clerics beyond number filling the halls. Even Duergar appear to have taken up residence here. Obviously things that are happening threaten all of dwarvenkind.

Eric greets a female guard and asks to speak to Moradin about an item in our possession. She leads us into a chamber where we meet Plagdin Silverbeard. He informs us that the all-father is at his forge and not to be disturbed. Daktar explain to him the story of how Irik found Deicide. Plagdin, annoyed by Daktar’s verbose story, demands that he spits it out. We show him Deicide, which he does not touch. He walks out and grabs Dungarden Brightmantle and brings him into the room. Dungarden informs us that this was forged by Nerull. That it is his weapon, the original sickle. Death’s Scythe. It sends the power of the gods we kill to whomever controls the domain of death. Which currently is the Raven Queen, explaining why she set us upon our path of destroying the new gods.

Daktar asks how the weapon came to us, but is told the only way he can find out is to merge with it again. Dungarden explains that although the weapon does have a will, that it can never possess us. That we will possess it. Daktar disagrees stating that he forms a much closer bond to weapons than a normal man would. Dungarden acknowledges that, but explains that is the only way for him to learn this information.

We enter a room with Plagdin and Daktar takes the group (Eric, Irik, Daktar, Blackfire, Kas) into the dreamscape and enter into Deicide. Daktar tells Deicide to show us how it came to be with Irik. We see the bodies of Irik, Legion, and Opus in the field and Kas driving the blade into the ground between them.

We depart from the dreamscape and end up in the forge of Moradin.

Eric sees Moradin at a bar drinking.
Daktar sees Moradin at his forge.
Irik is just in the forges watching hundreds of dwarves at work.

Eric sits down with Moradin and asks him how to repair the lattice. Moradin says that we need the power of life and death, dark and light. We already know where the dark is, in the heart of the shadowfell. Killing gods turns their energy to necrotic. That we need some way to find or create a strong source of radiant energy. Eric asks if there is a way to redirect the energy from Deicide from the Heart of the Shadowfell to another destination. Moradin says that we would need to defeat death, not necessarily kill her. Eric begins to butter up Moradin for some new equipment but is instantly confronted by a barking dwarven hound. After calming down, he finishes asking Moradin for anything that could help. Moradin says that he will add it to the queue.

Daktar walks to where Moradin is working and asks him about how to repair the lattice. Moradin tells him that Daktar’s real interest is not in repairing the lattice but in stopping the far realm and expelling Gith. Daktar needs to find a way to dispose of her without using the weapon. Moradin tells him to find the item that tether Gith to her mortal form. That this item will be the weapon he needs to defeat her. Moradin tells him that the Illithids still hold sway over her. That Daktar will need to complete the same goal as her, to free his people. Moradin reminds Daktar that he is Zithamar, that he needs to accept the mantle of leader in order to have a chance of defeating her. Daktar claims that every god forces his will upon his people and that he will not do that to his people.

A dwarf comes up to Irik and compliments his ability. He says that he has no doubt that he could steal the heart of the shadowfell. But could he steal the opposite. Could he steal light from light and take the heart of the Feywild. The dwarf sits down and says that he had a son like Irik once. Irik consoles him on that. Irik asks him about the Rod of Whirlwind. He tells Irik that he need to search the elemental chaos for it. It is a strong weapon that gives command over the element of Air. It is very strong, but it wouldn’t be a catastrophic event. Irik asks him for anything that might help, and is told that he will add it to the queue and thanked for not just stealing everything.

At this point Moradin leaves us and we find each other again.

Daktar tells the group about the return of Gith and the dangers that she poses to the world. She has an initial confrontation with Tiamat first, but after that will begin conquest through the planes. Apparently Daktar’s side is waiting for the hero to lead them, but they will not have him, so she will win. Eric volunteers to be that hero, and by that he means stand behind them and heal.

Proverb 14 of the book of Soniver “Thou shalt love her and then thou shalt leave her”
Proverb 15 of the book of Soniver “Bros before Hos”

Chapter 12
Where we prepare to move out and expand our group

Eric and Irik search through Kas’s house looking for anything of value or use. Eric discovers a set of symbols of Sergio. It seems that Kas has been hunting vampires. Apparently Sergio had been sending pundants to Kas to recruit him and he has been killing them. Irik finds an old ritual written on skin, an ornately decorated Content Not Found: first-stake made of petrified wood that Eric says that it is an original stake from the original vampire hunter.

Eric goes out into the streets to find out if there is any information of Segnus and his invasion in town.

Daktar feels that something is calling to his blood, calling all Gith home to the astral sea.

Suddenly, a Knight in silver armor riding a white horse appears before Eric. He rattles off a list of offences he has been found guilty of and ordered to death. While thinking on who could have this list of grievances with him, he realizes that the Orc bitch MAY have gained divine power. The knight claims that his lady is named Estella and that in 2 weeks time they will have a duel to the death. Queen Estella is a new god of good taste and etiquette.

Irik and Daktar approach him. As Eric begins to explain the confrontation he just had, Daktar claims that his issue is more important. Daktar says that he needs to go on his own to investigate something. As he is walking off, he remembers Eric’s claim and asks him what happened. As Eric starts explaining, time is frozen for Daktar and he is told by a messenger that Gith has returned. That she is reforming her forces, but her invasion MAY be delayed until after she attacks Tiamat.

As we are walking through the town, a house erupts in magical blue flame. A man comes tumbling out of the building on fire. Eric wraps him in a cloak and tries to put him out. Although his body seems charred and that he should be dead, Eric says that in his expert medical opinion, he is absolutely fine.

The charred man seems to be shorting magical energy in the area and funneling it into himself.

Irik suggests that the burning man jump into the river a few feet away. It does not put out the fire but the fire does not seem to be reacting either. With that not working, Irik knocks out the flaming man and that seems to put out the fire.

Irik and Eric praise each other for their valiant efforts in protecting the city.

As we attempt to investigate and bring the unconscious man to help, he teleports away, laughs maniacally and tries to hide.

Daktar asks him if he remembers who he is, but he does not. All he remembers is waking up and being surrounded by flames.

Irik suggests that we go to the wizard’s tower in order to find out what has happened to this man.

As we continue to the tower, Eric and Daktar discuss if his mind can be saved. When Daktar attempts to probe his mind, the man summons a bear that appears to be balancing on a ball.

Irik starts searching the man’s possessions and finds a note that indicates he is a member of Segnus army. It instructs him to take his family to Cassius and begin recruiting soldiers for his army.

Irik thinks that since he does not remember who he is, we can use him to infiltrate Segmus’s camp.

At this point, Daktar offers to this man to have Kas enter his mind and a place for Kas to hide. He believes this will help this man retain some of his sanity. Since he has lost his home and family in the fire, he feels he has lost everything and might as well. He takes Kas into him and informs us that his name is Blackfire.

Since we have much time before the attack, we head out to find Moradin.

Chapter 11
Questing 101 or How we learned to ask questions

We decide that since now Vecna MAY be paying a little more attention to us now, so we head to the temple of Avandra to hopefully use their facilities that would protect us from scrying. Daktar offers a donation and the priestess leads the group into an office to use.

Irik begins working through plans of things to work through, many of which are correcting the major conflicts facing the world such as the attack from Segnus Hartrider and the rise in power from Sergio, the vampire god. Daktar felt we would be better suited on grander pursuits like stopping Vecna. In the end we decide that dealing with Segnus and Talking to Moradin about Deicide are our immediate goals.

Daktar stays in the temple to talk to Kas the Sword. From the dreams that Daktar absorbed, he discovers that Kas was resurrected back and given a new purpose, one that he did not like. Daktar attempts to communicate directly with Kas. As he does, a dark figure approaches. Daktar promises never to hold him, but he says he does not wish to be released. If he is, HE will find him again. He wishes to remain hidden until HE is gone. His will is still controlled by HIM but he is unable to freely give information. He confirms that Deicide was given to the party by Vecna, and that it has not been altered to fit his goals. Daktar agrees to allow him to stay in the sword as long as he remains quiet and does not attempt to influence the group. If he tries to aid, even with the best intentions, Daktar will expel him from the sword.

Chapter 10
Where we learn we MAY have been the villains this whole time.

Daktar discovers that the sword is actually alive and has a will to destroy gods. That it takes in the power it draws from the destroyed gods into itself. Eric and Irik are convinced that this was the point, to store the divine power and then use that to restore the lattice. Eric suggests we go talk to the wizard.

Eric starts thinking of any trickster gods that may have a hand in the situation we find ourselves in.

We head to Cassius to meet again with our wizard. Daktar feels we may have been misled in our previous conflicts and that we MAY have been following a wrong course.

We knock on the wizard’s door and quickly Irik disguises himself as Legion. We are greeted by Frost in an apron. Eric asks how she got there and she claims that she is just amazing. Eric forcefully asks her to leave while they talk to the wizard since we don’t trust her. She claims that she is just there making tea and crumpets. He asks her more forcefully to leave and she runs and jumps out through a window.

Daktar greets the wizard and then walks a perimeter to try to detect the far realms energies around her. He detects Frost hiding on the roof and telepathically tells Irik. Irik runs up to the roof to try to find her.

Inside, Daktar summons a cone of silence so they may speak in private. Daktar inquires to the origin of the prophecy. The wizard suggests it comes from wherever it is that these things come from, but he seems to be hiding something. Daktar asks why he never questioned the origin on the prophecy he has spent his life researching. The wizard begins to look anxious. He flips over the table and grabs a sword from underneath and runs out the door.

Seeing this, Irk jumps off the roof and runs after him. Eric banishes him quickly giving the group a chance to catch up.

Frost yells out “TRUCE!”

The group surrounds where he was banished from and waits for him to reappear. Daktar tells him that we don’t mean him harm, but if he continues to elude us, we will have to assume he is our enemy. Eric recognizes that he is holding the [[:Sword of Kaas]]. Kas being Vecna’s former assistant who betrayed him. This leads Eric to believe that the wizard is actually Kas.

Kas says that he can no longer fight him. That his life has been forfeit for millennia. Irik sneaks up behind him and attacks him, causing Kas to turn into mist. Daktar banishes him again to give us a chance to consider what to do. When Kas returns, we press the attack. We seem to be able to keep him from attack us, while not fatally wounding him. That is, until Frost appears shoving a dagger into Kas’s throat. His body begins to burn in the sun, since he is a vampire. Daktar tries to move him into the shade, but his body has been aged far too much and having lost his sword since Frost grabbed it after slaying him, he continues to fall apart. Daktar tries to capture some of Kas’ memories into the soulsword, but it ends up taking all of him in.

Eric and Irik confront Frost to get back the Sword of Kas. She refuses to hand it over, but is willing to give it if we agree to help her. Irik refuses to even listen to her until she relinquishes the sword.

Chapter 9: We all love Robert
Where we negotiate saving a layer of hell and a player questions his sexuality

Our re-organized group, minus Thog and Terra, but joined by Daniver, recently killed and sent to hell.

As we approach the tower, it greets us and welcomes us in, opening a portal into it. Daniver bravely enters without giving it a second thought.

The group follows into the meeting room where we find a number of generals and others possessed by a series of tentacles growing from the ground. A number of other tentacles seem to be monitoring the room.

An eye appears from the ground, drawing Eric’s gaze. Disturbed by the otherwordly presence, Eric retreats towards [[Sgt. Bushy Stache]], the general we have met with before. As Eric approaches, the general picks up his weapon and throws it. Eric banishes him to another plane and we begin the attack on the tentacles.

As the battle continues, additional possessed characters are freed and join in the attack.

“I know, you don’t read before you married me”

“I have a man crush on Robert”
“That’s not the first time that has happened”

Daktar convinces Sgt. Bushy Stache to lead us to his lord and take credit for our defeat.

We “welcome” into our group Frost, a highly paid assassin and Vel Valu Von Blad, a Borovian vampire servant of Strod.

Frost, who previously asked the group if they had anything on them, informs them that she can be trusted, because she is a cleric.

We try to go up the tower, however the far realm influence causes us to continually walk and enter the same room.

Sgt. Bushy Stache tells us of another way, but only immortals can use it. Fortunately, most of the group is. So he leads us there. As we move through the city, Vel’s leg is engulfed in the far realm creep. After taking a few seconds to realize what was happening, Vel teleports out of the creep and he realizes that his leg has turned into a tentacle.

He leads us to a temple of Asmodeus. Inside is a replica of the ruby rod in which burns a purple flame. Sgt. Bushy Stache walks through. We discover that this will take us to where we need to go, however we will take damage, and any non-immortals will lose their soul and become bound to the nine hells. While the group tries to figure out a way for Frost, the only one at risk of losing their soul, to get through, she just walks through. Daniver teleports through his mindscape and the rest of the group follow through the plains.

Asmodeus calls Frost to him and offers her the first layer of hell in exchange for expelling the far realm from hell. Frost turns down the first layer and instead requests to be Asmodeus’s queen.

Daktar senses the far realm in Daniver, except that it is not influence as he has often detected, but it seems Daniver is controlling it. Daktar informs Eric that the Daniver may be dead, and that the far realm may be inhabiting his body. Eric is still confident that his friend is not yet lost, but Daktar does not share that belief.

As we enter into the room, we see Dispater pushing back the far realm influence by tapping into the power of the hells. He obviously intends to let loose this power and clear out the influence, but it would destroy the city. Everything outside of the circle Dispater occupies, including us.

Irik summons a Djinn from his ring and makes a deal to retrieve the Rod of Whirlwind in exhange for passage for the group from the second layer. He takes us to the city of Brass, right outside of Irik’s home. Irik enters and the rest of the party, minus Frost whose change in attitude and demeanor caused Irik to leave her behind in Diss, follows.

Frost, unable to get into Dispater’s circle of protection, makes contact with the Far Realm influence. A tiefling appears before her She offers her help and relationship with Asmodeus in exchange for help out of there. Instead the tiefling opens a portal to a wizards tower on the material plane and asks her to retrieve a wand of negation to take down the barrier and stop Dispater. Instead, free of the destruction of Dis, she runs out from the tower.

The group, while resting in Irik’s quarters in the city of Brass, decide to consult an oracle to investigate some of the things they learned and saw while on Dis.

“Did I ever get rid of my ruby red slippers?”

Daktar heads to the back room and makes contact with his brethren. He reports the news of the turmoil in the first and second layers and his experiences there. He suggests that his brothers align themselves with Caleb, the surviving prince of the first layer to push back the far realm influence. He gives them the Ruby Red Slippers that Eric took as a token to identify themselves as friends of Eric’s to Caleb when they meet him. They tell Daktar that his allies reek of the Far Realm. Daktar confirms that Vel’s leg can be saved, but Daniver is corrupted and that he knows he must be killed but is unwilling to lose his allies over making the decision.

In the other room, Eric attempts to heal Vel’s leg, but through a drastically botched surgery, Vel did not survive.

Eric tries to figure out if Daniver really has been corrupted as Daktar suggests. He asks if there is any way to find out if Daniver is just using the energy or being used by it. Daktar informs him that there is no way to know until it is too late, but that it is impossible to control the far realm. Eric still believes that his friend is in control and has seen nothing to contradict this belief.

Daktar also tells us that by losing Legion to the Far Realm, the Far Realm has learned everything that he knew, specifically that we possess a weapon capable of defeating deities and that it is also possible to build up new gods. Daniver, as having Far Realm power, is tapped into that same energy and is continually giving updated information to them, against his will, but it is still happening. He is a pawn and a slave to the Far Realm. Daktar says that Daniver must be destroyed and Eric refuses to allow it. Irik suggests we send Daniver to his home in Sigil where he can be isolated.

Daktar summons an angel of Kord. The angel accuses us of being enemies of the gods, since we possess Deicide, the Godslayer and have used it. Eric replies that our true goal is to return the true gods to their rightful place and restore the lattice. The angel asks if we think we have the power to do this and Eric responds that we are fated to do it. Eric says that we need Kelmer as part of this destiny. The angel laughs at suggesting we deprive Kord of his weapon. We ask if we can borrow it. The angel tasks us in defeating the king in the hidden forest. He needs to be eliminated. Also Thor and Ares. Those are false gods of war and they must not be allowed claim over that dominion. If we can do this, Kord will grant us Kelmer to use for our destiny.

Instead of fighting, Daktar wants to confront the gods on the dreamscape. The group decides that finding a god of sleep would allow a more balanced conflict, perhaps even tipping it into our favor. There are no gods that would help in this, but there are certain powerful arch-fey.

Daktar decides to investigate Deicide. It craves the death of gods. It was forged probably during the dawn war. It has severed the ties of many different immortal beings. Daktar is curious as to how it allows us to claim the divine spark instead of just absorbing it into itself.

Frost is in Cassius walking around the city, glad to be alive. Suddenly he hears the voice of the tiefling he talked to earlier in his head. It taunts her for walking from her agreement. She walks around the town looking for a wizard to remove the voices in her head. She hears of a strong wizard capable of such a feat. She finds him and upon opening the door, she greets him with a proclimation of “There are voices in my head” The wizard uses a truth circle to find out what exactly happened. Frost gives the short version of her recent deals. She says that she intends to follow through on her deal with Asmodeus but asks him to cut off the voices so she can slip out from them. The wizard tells her he can’t get her out of her hasty agreement, but he can block any voices from entering her mind. During a discussion, the wizard learns and informs Frost that long ago, when she was still in slavery, someone sold his(Frost was male before renegging on a deal and being sent to hell) soul. And that the only options for her to figure this out are to confront her parents and have them sacrifice something of greater value than herself or kill Lloth. Realizing that her parents are the ones who got he into this mess, she feels it might be easier to kill Lloth. The wizard tells her that he knows some guys with a god killing weapon who would be arriving shortly. He knows this because he is cursed because he needs to save the world but has been given the worse set of adventurers to accomplish this with. He casually informs Frost that there’s going to be a huge conflict of gods here in Cassius in 3 weeks. Frost goes to make some tea, the wizard tells her she doesn’t trust her enough to drink it.

Chapter 8
Where we helped the Devils defend Bator

Our DM does not eat vegetables.

Thog is stuck in his own mind, contemplating what fingernails are”

Terra – spends her time building sandcastles and being hired out as an explorer.

Daktar – has negotiated terms with Moradin to fight back the far realm

Caleb has teleported us to Dis, the second layer of hell. He informs us that he needs to prepare for the incoming invasion and tells us that he will be right back. Hours pass.

Terra found herself on Dis and has taken a defensive position against whatever may be coming.
Thog wakes up hungover in a tavern, and begins to steal drinks from the now vacant facility.

Irik and Eric notice that the Iron Tower, where Daktar is heading, seems to be where the forces seem to be marshaling. Eric asks Irik if there is a way in, only to discover Irik has already made his way there and entered.

Irik sees them planning the battle, and focuses on the devil with the largest mustache, cigar, and waistline.

Eric and Daktar attempt to walk in, but are stopped by a chain devil.

Eric notices a line where they are enchanting armor with a psychic resistance, but decides the lengthy contract MAY not be worth it and heads back to the door.

Irik, while snooping around inside, finds a MASSIVE stockpile of random armaments. He immediately begins reclaiming his lost possessions. Looking through them, he grabs four amulet of resist 30(they give resist 30 to everything, a ring of teleportation that allows you to teleport anywhere in the 9 hells while in the 9 hells, a “Last Resort” box, and residiuum crystals worth 100K.

Thog has been looking for a hidden room in the tavern where “the good stuff” is stored. Unable to find one, he starts punching into the bar to create one. Leaves. Finds an outhouse and enters to relieve himself. and realizes that he has lost some of his sanity. Something he never knew he had.(-5)

Terra heads towards the Iron Tower. As she gets closer, she feels her world closing in on her, but seems that it doesn’t really apply.

Eric, as he heads back to the line, sees the Orc woman who has always been the bane of his existence. He feels his sanity slipping away (-4)

With his hands full of looted treasure, Irik feels the eyes of everyone on him. (-5) He retreats to a pocket dimension that only he inhabits, but still feels the eyes on him.

Daktar realizes what happens and resists the attack. He now knows that an attack is incoming. He sees Eric panicking and approaches him to calm him down. It does not work, in fact, it only incites panic and distrust in Eric. Daktar presses his calming influence to calm him down and convince him of the mental attack. In appreciation Eric agrees to help Daktar in the defense and they head finally in. Iric beckons them into his pocket dimension.

Eric tells Irik that Daktar is a friend who helped him because his beer was about to be stolen. Irik is scared that all of the beer and shadows have been taken. Together, Daktar and Eric convince Irik that something is affecting him, and that he is not being watched. Daktar conveys the importance of mounting a defense against the far realm and asks them to help him convince the devils to accept us as allies in this fight.

Eric walks out and states “Hello generals. We are here to help”

The general with the biggest ‘stache and gut knows of Eric and his contributions on behalf of Bel. Eric introduces Daktar, his Far-Realm Consultant.

Daktar informs the generals that their soldiers need to be absolutely fearless, that the first wave will attack the minds of the people to bend them to far-realm masters. Then the aberrant creatures will invade and spread the blight of the far realm.

Just as the devils begin to about to form up, the world falls into chaos. After a day of reacting to various events, the generals ask the group to head out to an event and clear it up.

Thog, who had been running away in fear from the outhouse, who he felt was the source of the attack on his sanity, suddenly finds his urge to relieve himself returning. About to do so on the street, Terra directs him to an alley, away from the public areas.

The ground begins to erupt where Thog is relieving himself, and a fleshly crawling mass flows out and begins to cover the city. It begins crawling up his legs and he panics, running around, yelling at the invading source.

The rest of the group arrives to investigate and discover to crawling mass. Terra informs them that Thog has pee’ed it out. Eric demands Thog pull back what he brought on, causing the half orc to break down crying. Masses start to form up in the fungus, and Daktar informs us to move away as they seem about to explode. Eric attacks one of them, causing it to explode, which releases a group of tiny beholders.

Irik attacks one, killing it, which causes a reaction that invades his mind causing him to attack Eric (-3).

Suddenly a large beholder appears, spewing the aberrant materials over the ground.

Although the group has grand plans, many of the attacks do not land, or are delayed by the damage they are taking.

Eventually Irik manages to push the Beholder out, over the lava running through the middle of the street

Thog bravely slaps the beholder down into the lava killing him.

Triumphently, we return to the Iron Tower, only to find a giant tentacle growing from it. Actually it is growing to it, from the sky.

“it would have been 90 minutes trying to figure out where his character came in”

Chapter 7
Where players make bad decisions and waste time.

We portal back to Bel’s throne room, where we are greeted by Caleb, obviously distraught at the discovery that his prize was missing. Legion presents Duriel’s head to Bel. Bel, pleased, renews Legions infernal power and invites him to place Duriels head on the pillar of skulls. The skulls all turn to face Legion. They ask him if he serves the nine hells or if he serves the devils. They say that they are the nine hells. This astonishes Legion. They ask Legion to free them from the devil’s control. He responds “Hell yeah!” They ask if he understands his destiny. They tell him he is to rebuild the astral sea. They tell Legion that he needs to steal the ruby rod and overthrow the devils. Legion says that he will. Then he runs away.

We go to Legion’s estate where Dyshyr runs off to the brothel.. The rock guy feels a large portion of the living gate. Eric follows Dyshyr preaching Soniver to the used up Succubi, earning him 3 Succubi “escorts” for his god.

We then make plans to head to the feywild to bring back Dyshyr’s target. Legion informs the group that he has a portal to the feywild in his basement. He does not.

We head to Cassius. Then we head to the feywild.

We leave the eladrin city for Ghost Leaf Hallows, the cemetery where his target rests. We wait until dark to dig up the grave. Eric sees a familiar face that turns his face white and causes him flee and magically compel her to stay away. That night we dig up the grave of Dyshyr’s target and find only a few bones remaining. Eric notices that around 700 years have passed since she died. We cast speak with dead and learn that she was killed while eating by an assassin sent by Drow. Using last sight vision, we learn she was eating soup, before a large arcane explosion rocked the temple. Drow fill in and start killing priests before she notices the short sword through her chest.

Everyone was confused that she was not buried with her holy symbol. Irik was surprised that the only thing he was able to steal from her tomb was her holy symbol. Irik decided to share the holy symbol with Dyshyr.

Out of nowhere, a female vampire attacks Legion. She says “Sergio wants you dead” and slashes at his face. Dyshyr grabs her right before she turns to mist. Eric throws “holy water” at the mist causing her to reform. Irik grabs her holy symbol from her.

She yells “I’m coming Sergio” and lights herself on fire. Rock guy scoops up her ashes and we head to the Eladrin city. Dyshyr heads to the temple to investigate the raid. Eric investigates the unknown symbol Irik took from the Vampire. His research turns up nothing, however he does run into his friend the female ork. She tells him that it is the symbol of Sergio, the god of vampires. Irik steals a potion from her, not knowing how truly powerful it would be against Eric.

We consult the oracle and learn that Sergio is in the Shadowfell, somewhere near Gloomwrought.

We head to Gloomwrought and begin investigating Sergio. We learn that the he is in the “Tower of Unliving” and has holed up with a squadron of Sigil Zombies.

Rock guy and Legion take a portal back to Avernus. They appear before the pillar of skulls. The skulls ask Legion if they are to take Rock guy’s soul. Legion tells them no, but asks how to “do the whole usurp the Asmodeus thing”. The skulls tell him to either kill Asmodeus and steal the rod, or steal the rod and kill Asmodeus. Rock guy walks off on his own to the piece of the gate to go pick it up. He gets to a field where the pieces of the gate are located, and sees a mass of tentacles of aberrant energy.

The pillar of skulls says that “we are dying, that the plane is dying”. Their power is stretched too thin and they can’t defend against everything. The demons

Rock guy hears the whisperings of the far realm in his mind. He listens deeply to the whispers and allows them to fill him in. He feels that arcane power does not benefit him anymore, and decides psionic power is the true path. With his choice, the tentacles spread out and grow and take over more of the field.

Suddenly the voices Legion has been talking to changes. They offer to give him power. That Legion and the other can spread their word. Rock guy communicates telepathically and tells Legion that he should join him. The pillar says that we could kill Bel right now and you can take over. We will give you the power to kill Bel and rule Avernus. You will own all of Avernus and we can control all of Bator. Then we can go to the Astral Sea. Legion accepts the far realm influence. At the instant he accepts this power, the overwhelming presence of Hadar overwhelms him. Before his presence has been lost, for a split second, Legion regrets his decision.

Hadar is pleased with its new home.

While they are gone, Irik, Eric, and Dyshyr take over the Gloomwrought thieves guild.

Legion and Rock guy appear through a shimmering portal. Caleb appears through a portal, more like the infernal portals we are used to.

Caleb tries to convince the group that Legion and Rock guy are corrupted with far realm energy and are trying to overthrow Avernus.

Legion does a poor job convincing the group that Caleb is really the one on the far realm’s side. Caleb’s rebuttal rings true with Irik, that Legion has always been weak and needed greater power outside his own, and starts to move into flanking position.

Caleb starts the attack.

Rock guy delivers a speech that places doubt against Caleb for the rest of the group.

“A bear ent”

Irik kills Legion.

Dyshyr claims the divine spark from Legion

Rock guy admits that he had been lying about everything up to this point, and asks the group for help defeating Caleb and then he will explain everything.

Irik fails to knockout Rock guy but does steal something from his pack

In the meantime, the fleshy bits of legion’s body form together as aberrant tentacles reach up from the ground and surround him. Instead of Legion, what forms is a mass of otherworldly flesh.

Dyshyr knocks down Rock guy and Caleb delivers the final blow.

Caleb opens a portal to Avernus and everyone follows through. The group arrives at the city of Dis. When we arrived we saw that the devilish forces are forming up to defend their realm.

Legion and Rock guy reform in Avernus as aberrant beings.

“A dog just fucking farted in my face.”

Chapter 6
Legion’s revenge (carried out by Irik)

The spike trap that was the only thing that had ever harmed Irik came to life and was quickly nicknamed Sugar Lump.

We enter a city filled with decaying humanoids being tortured. Legion approaches one of them. He seems to be enjoying the torture a bit too much. He seems to enjoy studying the application of torture. We find a book made of flesh detailing all he has learned of torture. Irik pockets this at the behest of Eric.

“We’re not playing evil?”

We enter the presence of Duriel and with miniscule amount of banter, we throw down with the demon lord. Duriel boasts of his new divinity and two angels appear. This time, with a larger group and a unified attack against Duriel, this fight goes much faster. Surprising no one, Caleb slices off Duriel’s head and puts it into a bag. Legion agrees to be Irik’s manservant forever in exchange for Irik to grab the head from Caleb before he leaves. Irik sneaks up behind Caleb and without a trace, grabs Duriel’s head.

Feeling Deicide glow in his hand, Irik stabs the corpse of Duriel and absorbs his divine spark.

The insane masochist starts laughing and celebrating that he has learned everything he needed from Duriel about torture. Irik, still feeling the bloodlust of battle, slits his throat.


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